Sample 3D Artist Resume

Qualifications

  • Thrive in a competitive and challenging team orientated environment.
  • Excel and contribute greatly in team projects
  • High level of dedication and respect for fellow team members.
  • High level of confidence through mentoring and injecting real world experience into interactive class environment
  • Create and teach digital media courses at the international academy of design
  • Highend animation of all scenes, fly throughs, and character animation and environment interaction
  • Excellent communication skills obtained through retail sales and technical support roles, coupled with on the job art director and teaching positions which i have previously held
  • High level of patience and professionalism achieved through dealing with end user/corporate/government clients.
  • High level of experience in 3d modeling with low face counts for video game and television productions.

  • Employment History


    Tactical Soft, Montreal (Contract) Sept 2001 – Present
    3D Artist / Animator
  • Develop new Characters for Tactical Soft’s upcoming new video game
  • Take Art Directors mockups, references, and ideas and create full 3D Rendered Character(s) based on Tactical Soft’s Criteria
  • Adhere to Tactical Soft’s caliber of Rendered work to ensure full success with Rendered Characters appearing in New video game

  • BKSoft, Germany (Freelance) June 2001 – Present

    Lead 3D Artist / Animator
  • Design and create 3D Rendered video poker game for BKSoft
  • Take existing designs and redesign to look photographic and increase marketability
  • Design and plan art for complete Online Video Casino application for main casino company in Germany
  • Utilize extensive CG background to ensure not only stunning rendered graphics but also application marketability

  • International Academy Of Design, Toronto, Ontario (Freelance) July 2001 – Present

    Teacher Digital Media And Design
  • Presently teaching adobe premiere, and adobe after effects digital media courses
  • Create courses to adhere to ministry of education standards, as well as adhere to international academy of design course syllabus
  • Mentor and inject extensive real world experience into a hands on interactive classroom setting
  • Create all course material
  • Create and grade all course assignments
  • Address class sizes from 5 to 20 people

  • Digital Vision Group Inc., Vancouver, British Columbia (Freelance) Jan 2001 – Sept 2001

    3D Artist / Art Director
  • Create startup company branding and marketing collateral
  • Create 3d rendering solutions for company internet product
  • Create 3d rendered material (characters/environments/interfaces/controls)
  • Play key role in creation of internet product from art content to marketability

  • Vurtical.com, Software Developers, Toronto, Ontario Febuary 2000 – Dec 2000

    3D Artist / Art Director
  • Create art direction for brand-new software company
  • Standardized specific software to achieve new art direction at present and for feature
  • Invented new processes to make creating, modifying, implementing 3d art easier and more efficient
  • Ensured workstation, and render-farm hardware would meet the demands of vurtical’s present design, and accommodate future 3d digital work
  • Responsible for hiring, firing, and interviewing potential artists
  • Supervise and aid artists to create rendered work when required
  • Responsible for art dept. as a whole, also representing vurtical.com’s art dept. in meetings

  • Qubecity.com, Software Developers, Toronto, Ontario (Contract) November 1999 – February 2000
    3D Graphics Developer and Animator
  • Head up all 3D Graphics end of non-disclosed Internet Projects
  • Design and create free hand drawing sketches for Project evaluations
  • Design / implement full interface(s) including navigational controls, concepts, methods, 3D Rendered Art / Models
  • Model in lowest possible face counts to ensure least hardware overhead resources for smooth, efficient operations
  • Work with team of programmers

  • Signs and Wonders / MuliUniverse Inc., Edmonton, Alberta (Freelance) October 1999 – November 2000

    3D Graphics Artist and Animator
  • Model low face count models for integration into video games quake engine
  • Model low face count characters for fully rendered cartoon
  • Consult with team of programmers and artists for seamless project integration
  • Design all models from storyboard free hand sketches
  • Design / Create all 2D textures for skinning models

  • Dark Pixel Productions, Oshawa, Ontario September 1998 – October 1999

    Senior Graphics Designer
  • Ceo / owner of dark pixel productions
  • Manage internal team of graphic designers and programmers
  • Maintain all communications, negotiations, with present and future clientele contracts
  • Utilize extensive graphical experience to assist team in design and completion of projects
  • Created numerous award-winning images

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