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Sample 3D Artist Resume
Qualifications
Thrive in a competitive and challenging team orientated environment.
Excel and contribute greatly in team projects
High level of dedication and respect for fellow team members.
High level of confidence through mentoring and injecting real world experience into interactive class environment
Create and teach digital media courses at the international academy of design
Highend animation of all scenes, fly throughs, and character animation and environment interaction
Excellent communication skills obtained through retail sales and technical support roles, coupled with on the job art director and teaching positions which i have previously held
High level of patience and professionalism achieved through dealing with end user/corporate/government clients.
High level of experience in 3d modeling with low face counts for video game and television productions.
Employment History
Tactical Soft, Montreal (Contract) Sept 2001 – Present
3D Artist / Animator
Develop new Characters for Tactical Soft’s upcoming new video game
Take Art Directors mockups, references, and ideas and create full 3D Rendered Character(s) based on Tactical Soft’s Criteria
Adhere to Tactical Soft’s caliber of Rendered work to ensure full success with Rendered Characters appearing in New video game
BKSoft, Germany (Freelance) June 2001 – Present
Lead 3D Artist / Animator
Design and create 3D Rendered video poker game for BKSoft
Take existing designs and redesign to look photographic and increase marketability
Design and plan art for complete Online Video Casino application for main casino company in Germany
Utilize extensive CG background to ensure not only stunning rendered graphics but also application marketability
International Academy Of Design, Toronto, Ontario (Freelance) July 2001 – Present
Teacher Digital Media And Design
Presently teaching adobe premiere, and adobe after effects digital media courses
Create courses to adhere to ministry of education standards, as well as adhere to international academy of design course syllabus
Mentor and inject extensive real world experience into a hands on interactive classroom setting
Create all course material
Create and grade all course assignments
Address class sizes from 5 to 20 people
Digital Vision Group Inc., Vancouver, British Columbia (Freelance) Jan 2001 – Sept 2001
3D Artist / Art Director
Create startup company branding and marketing collateral
Create 3d rendering solutions for company internet product
Create 3d rendered material (characters/environments/interfaces/controls)
Play key role in creation of internet product from art content to marketability
Vurtical.com, Software Developers, Toronto, Ontario Febuary 2000 – Dec 2000
3D Artist / Art Director
Create art direction for brand-new software company
Standardized specific software to achieve new art direction at present and for feature
Invented new processes to make creating, modifying, implementing 3d art easier and more efficient
Ensured workstation, and render-farm hardware would meet the demands of vurtical’s present design, and accommodate future 3d digital work
Responsible for hiring, firing, and interviewing potential artists
Supervise and aid artists to create rendered work when required
Responsible for art dept. as a whole, also representing vurtical.com’s art dept. in meetings
Qubecity.com, Software Developers, Toronto, Ontario (Contract) November 1999 – February 2000
3D Graphics Developer and Animator
Head up all 3D Graphics end of non-disclosed Internet Projects
Design and create free hand drawing sketches for Project evaluations
Design / implement full interface(s) including navigational controls, concepts, methods, 3D Rendered Art / Models
Model in lowest possible face counts to ensure least hardware overhead resources for smooth, efficient operations
Work with team of programmers
Signs and Wonders / MuliUniverse Inc., Edmonton, Alberta (Freelance) October 1999 – November 2000
3D Graphics Artist and Animator
Model low face count models for integration into video games quake engine
Model low face count characters for fully rendered cartoon
Consult with team of programmers and artists for seamless project integration
Design all models from storyboard free hand sketches
Design / Create all 2D textures for skinning models
Dark Pixel Productions, Oshawa, Ontario September 1998 – October 1999
Senior Graphics Designer
Ceo / owner of dark pixel productions
Manage internal team of graphic designers and programmers
Maintain all communications, negotiations, with present and future clientele contracts
Utilize extensive graphical experience to assist team in design and completion of projects
Created numerous award-winning images
Employment History
Tactical Soft, Montreal (Contract) Sept 2001 – Present
3D Artist / Animator
BKSoft, Germany (Freelance) June 2001 – Present
Lead 3D Artist / Animator
International Academy Of Design, Toronto, Ontario (Freelance) July 2001 – Present
Teacher Digital Media And Design
Digital Vision Group Inc., Vancouver, British Columbia (Freelance) Jan 2001 – Sept 2001
3D Artist / Art Director
Vurtical.com, Software Developers, Toronto, Ontario Febuary 2000 – Dec 2000
3D Artist / Art Director
Qubecity.com, Software Developers, Toronto, Ontario (Contract) November 1999 – February 2000
3D Graphics Developer and Animator
Signs and Wonders / MuliUniverse Inc., Edmonton, Alberta (Freelance) October 1999 – November 2000
3D Graphics Artist and Animator
Dark Pixel Productions, Oshawa, Ontario September 1998 – October 1999
Senior Graphics Designer


